Gone is the need to clutter up your inventory with multiple types of ammunition. Most of these "improvements" work in the game's favor, but are still bound to rattle some Dead Space purists. The settings for the final several chapters of the game shake things up even further, and while I did find myself occasionally pining for some more of the deep space action that's present in the game's earlier half, Tau Volantis and its frozen horrors proved to be quite compelling.ĭead Space 3 also takes some departures from its traditional game systems. Given that Dead Space 3 is the lengthiest adventure in the series to date, the mid-game change in locations ends up working mostly to the game's benefit, keeping things fresher for the player. That said, series of missions early in the campaign that had me traveling between different spaceships and included some zero-gravity exploration were personal high-points for me. Granted, enemies popping out of the snow just somehow aren't quite as scary as being stalked in the dark confines of a lab or space station, but it works. Visibility during many of the outdoor sections (and the added risk of freezing to death, at least until you find an insulated suit), creates a different kind of claustrophobia. While it's true that about half the game takes place on the icy Tau Volantis, and there are indeed some more open, outdoor areas, there are numerous indoor locations where the bulk of the action takes place. The proverbial "elephant in the room" that had many fans of the series puzzled and upset when the game was first revealed, was that portions of the game would take place on a Hoth-like ice planet. In my recent, solo playthrough of the Dead Space 3 campaign, I continued the horrific adventures of engineer Isaac Clarke, and was pleased to note that most of the changes and additions to the new entry one-up the tropes fleshed out in the first two games.įirst thing's first. The audio work in the Dead Space games has also been top notch from the beginning, combining with expertly-lit and visually impressive locations to create a palpably tense and oppressive atmosphere. Despite some minor criticisms, the series' "strategic dismemberment" angle has proved to be mechanically much more interesting to me than the standard "blast everyone in the face" strategy encouraged by most shooters. I'm a pretty big fan of the first two Dead Space games.
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